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Gomoku tutorial

From how to win all the way to consecutive fours, forbidden-point traps and tournament openings. Every section can be stepped through, with puzzles to try afterwards.

1The goal: five in a row

Black and white take turns placing stones on the intersections, black first. Across, down or diagonally — whoever first gets five in a row wins.

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E8 to I8: black has five in a row.

2A few shapes to know

Simple four
Four stones that one more stone turns into five. There is only one five point; once it is blocked, the threat is gone.
Straight four
Four stones that can make five at either end. The other side can block only one end, so a straight four always wins.
Three
Three stones that one more stone turns into a straight four. Leave it alone and the next move is a straight four.
Sleeping three
Three stones blocked at one end. At best it becomes a simple four — a much smaller threat.
CDEFGHIJ1312111098765AAAA
Top: a straight four — both A points make five. Middle: a simple four, one end blocked by white, only A left. Bottom: a split four; the A in the gap is the only five point.
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Top: a three — either A makes a straight four. Middle: a split three; filling A also makes a straight four. Bottom: a sleeping three, blocked at one end; at best a simple four, so not a three.

3Where to block

  • If you can make five, make five — once you have won, there is nothing to block.
  • If the other side has a four, block its five point at once.
  • If the other side has a three, block that too: either end will do, before it becomes a straight four.
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White's F8, G8, H8 is a three; block at A (E8 or I8).

4Four-three: the most common win

One move that makes a four and a three at the same time: the other side must block the four first, then you turn the three into a straight four and it cannot be defended.

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Four-three is allowed: A makes a four across and a three down, black's most common way to win.

Under renju rules, black's double three and double four are forbidden moves, so black cannot win that way; four-three is fine for both colors.

5Black's forbidden moves

Moving first is an edge, so renju rules put limits on black: double three, double four and overline (six or more) are forbidden moves, and black loses on playing one. White has no limits. Five-in-a-row tables here can choose Freestyle (no forbidden moves), Standard (exactly five) or Renju (forbidden moves).

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A: F8–G8 across and H9–H10 down each become a three, crossing at A — a forbidden double three.
Full rules on forbidden moves ›

6Your first run of fours

Make a four with every move so the other side can only block, and finish with five — that is a VCF (victory by continuous fours). Here is one of the shortest:

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Black to play: four, four, five.
Try this puzzle ›
Try the easy puzzles